
The virtual world will change almost without interruption, acquire new details, or suggest the onset of a new competitive phase. Scenery in Terraria is an important feature of the sandbox. For example, a Skeletron is called at the dungeon, and after getting rid of the shadow sphere (it gets in a distortion or abyss) a meteorite field will appear on the map, allowing you to collect resources and forge armor or weapons. In addition to standard biomes that open access to various resources (wood, clay, plant seeds) and opponents, there are also special zones that appear without fail or when certain conditions are met. Depending on some preferred parameters, the universe will present either forests with trees, or deserts with quicksand, or dungeons and oceans. The map in Terraria is generated randomly when preparing a new world or when a new server is launched.

Anyone can build a castle or a medieval village.

An eventful sandbox is a way to spend a lot of your free time and not get bored for a second!

In addition to making a serious contribution to history and the world, the developers from Re-Logic also focused on third-party elements – additional modes of increased difficulty, items that allow you to significantly change the starting scenery and prepare a first-class interior of the premises, and even characters that can help you explore the dungeons around. Terraria is an inventive and large-scale two-dimensional sandbox with a randomly generated universe, themed and influencing the type of mined resources and opponents, and an unpretentious, but confusing storyline, telling about the survival of an unnamed character in an unknown land.
